// <!--
var img = new Array;

img[0] = "../js/foo.js";
img[1] = "../js/foo2.js";
img[2] = "../js/foo3.js";

function random_img(){
        var i = myrandom(img.length) - 1;
        document.write("<script src=\""+img[i]+"\" type='text/javascript'></script>");
}
function myrandom(max){
        var v = max * Math.random();
        if(v == 0.0){v = 1;}else{v = Math.ceil(v);}
        return v;
}
// -->
